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Behind the Scenes - June

Hegemon Owner posted Jun 1, 18

Brief news this month, we're mainly working on the following:

- Complete overhaul of AI for mobs and NPCs
- Custom Equip System
- Abandoned Vaults (Treasure Trails)
- Custom Enchants
- Building a Monastary

Lots of exciting stuff coming! Expect more substancial news in the coming days and this behind the scenes post as just a quick filler.

Crafting Rolls

Hegemon Owner posted May 18, 18

As part of the huge Combat Overhaul we have been working on, we have implemented our updated items and crafting system.

Certain items now can be crafted with random rolls between a pre-defined range, meaning grinding weapons and armours is less monotonous, based on the rolls the item could have a modifier such as Masterwork, Tempered, Balanced, Chipped, Rusted and Cracked for weapons, Lordly, Reinforced, Thick, Rusty, Battered and Cracked for armours, so that you can easily tell if an item is good or not.

You can deposit these items in bank, and choose to filter them based on a stat so you can find your swords easily! Check out the video below:

Mid-May News Update

Hegemon Owner posted May 12, 18

Hey guys!

We just finished converting all the weapons and armours into the new system, however we wanted to wait to open next week where we can be sure all the new features and in properly and fully tested before doing weekly updates again, this marks the last step towards 2.0 production version of the server and we will be beginning some really cool stuff soon!

A video on the new combat, crafting, armour rolls system will be released in a couple of days, stay tuned!

Development Weekend

Hegemon Owner posted May 4, 18

Hey guys,

We're still working on rolling out Items 2.0, a few minor bugs to fix now and integration with existing plugins which is 2-3 hours more work. We're also going to be rolling out Combat 2.0 but we're going to take the weekend to do this. This means that there will be no playtesting this weekend.

Instead next weekend you will all have the following to look forward to:

- Custom Equip Slots
- Tool Belts
- Rebalanced Combat
- Rolls on Items
- Customizing Rental Furniture
- Pickpocket and Drops fleshed out

Looking forward to seeing everyone trying these new features!

Behind the Scenes - May

Hegemon Owner posted Apr 30, 18

Hello everyone!

We didn't quite get everything in time last month especially quest wise, we have a new writer now and the script for one of the new quests has been written, it will be imported as a quest in May --- this is one of the key storyline quests for the region.

Anyways, this month's behind the scenes will be a bit light on screens as we've either already shown you guys the progress or it is not ready for showing yet.

There is very good news, Items 2.0 is almost ready, we will be converting everyone's banks and items to the new format --- rest assured your legacy items will be converted to the new format upon login so no items will be lost.

This new system is due for initial testing mid this week, where we will test all aspects of the server, the result is that the process is much cleaner and smoother on the backend and allows us to enable the following immediately:

- Custom rolls on equipment

This means when you craft something, the values you get for example the accuracy of the weapon, damage, defence value or movespeed malus/bonus is randomized, perfect stat gear will be harder to craft --- this replaces masterwork variants of weapons.

This also paves the way for us to enchant the custom enchantment system which is scheduled to be due in mid-May. This will tie in with our clue scrolls and abandoned vault system due in during the second half of this month. You will be able to find both powerful and useful items such as ones that gives you chance to mine double the ore, snatch bait from fish etc.

Other mechanics such as farming and customizing rentals are progressing nicely too and should be implemented this month as well.

Planned Content Updates

We plan the following content for this month:

- Storyline Quest x 1
- Regional Quest x 2
- More Structures for Innsbruck
- Leatherworking
- Combat Rebalance (Formulas all written, balancing individual gears now)
- Light emitting items (With decay)
- Treasure Trials
- 10 Custom Enchanments
- Leather Armour
- More NPCs
- More Ores (Potentially a new Coal Mine)

Looking forward to a productive month! Lot's of screenshots and news updates incoming this month due to a lack of screenshots in this post.

2 bugs to fix before we open this weekend
i agree. you guys put in so much work for us <3
Just wanted to say I appreciate you guys working hard for us!
Jakub check discord daily
This week will be a weekday opening due to WE 2.0 delays
You do not have access to shout.
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