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Combat Overhaul

Hegemon Owner posted Apr 18, 18

Hello all!

As you all know, as part of our items overhaul, where we are redoing the way items are created (backend) to enable really nifty things such as the values on weapons such as the accuracy being randomized between a certain range for each weapon, we are also rewriting the combat formula.

It is now at a point where we're comfortable with discussing the mechanics behind the new system which will be implemented ingame in 1 - 2 weeks.

The old system had two issues:

- Too reliant on the value on gear
- Huge power spikes between gear and level

This would result in situations for example where a maxed character would miss if not using any weapons most of the time when fighting extremely low level mobs.

Our new system places a more balanced approach to combat and it equally draws upon level and your gear and a special component with an extremely complex formula that balances the two before arriving at the exact attack and defence rating that you have.

This means that a player that isn't holding a weapon but has 99 attack would basically still be able to hit through say Lv. 45 mobs, this also means that lower level characters also has a higher chance to hit high levels and theoriticalyl 6 Lv. 45s can beat a Lv. 99 in combat due to reducing the power spike between different armour and weapon tiers.

All in all to make more compelling and equal-fielded combat and enhance the mob killing experience.

At this point we have the base formula done for the benchmarks for attack levels and various tiers of gear the next steps are the following:

- Balancing each weapon type against the benchmark
- Balancing each armour type against the benchmark
- Replace weapons and armours with the new item types that have random rolls
- Rebalance all the combat stats of mobs
- Rebalance all the drops of mobs
- Rebalance the price of all shop items that are mob drops
- Rebalance the price of all shop items that use mob drops as an ingredient

So still around 30-40 man hours of work to go but it all should be done by the end of this month!

Behind the Scenes - April

Hegemon Owner posted Apr 3, 18

We wanted to wait a couple of days after April 1st so that this post would not be misunderstood as an April Fool's joke.
This focus of this month's content update primarily focuses on the overhauling of the items system to allow support for many future features.

The rough plan features wise is still:

- Overhaul items which then unlocks:
1) Custom rolls 2) Custom enchantments 3) Treasure Trials system

- World Engine
There has been some delays with bug fixes to do with rentals, modifier files and region descriptions and some fishing issues. We will be dealing with this asap (mid this week) so we can move onto:
1) Hotspots (allows customization of rentals) and 2) Farming (using seeds to plant things - very useful)

Content update wise we have a lot planned with a heavy focus on herblore, including the very useful utility potions for increasing move speed and arm swing speed so definitely a skill worth investing in.

This is the tentative plan for this month:

- Implement 20 new herbs (already done at the time of this post)
- Implement 50 potions and their recipes
- New mobs: Jaeger, Bandits, Longbowman, Cows, Pigs, Ducks, Outlaws, Lumberer, Salt Miner, Salt Guards
(We will be fleshing out the outlaw's settlement).
- New shops
(Including a bartering system for the outlaw settlement where you would be able to get valuable herbs...if you earn their trust)
- At least 5 new quests, 3 will be based in Schonsee, and potentially up to 4 at the outlaws village.
- A major storyline quest
- Pathing between Alpine and Farming region (already done as of this post)
- Construction of a Lumber Hamlet (already done as of this post)
- More outlying hamlets between Schonsee and the Outlaw Settlement
- NPCs wise we will be implementing: The Graf, Lumberjacks, Miners, Longbowmen, Jaegers, Lumbercamp Foreman
- New Crafting Station (Sawbench)
- New Recipes Carpentry (will be needed for customizing rentals with furniture)
- Treasure Trials
- Boss Summoning Mechanics
- Custom Enchantments (eg chance to use less coal when smelting)
- Custom Equip Slots for Gloves, Rings and Necklaces
- Complete combat formula and value overhaul
- Tournament Arena Mechanics
- A few more buildings for Innsbruck (Warehouse, Cathedral and Bank)
- Overhauling herb drops (already implemented as of this post)
- Creating more rentals
- Implementing custom music
- Implementing leatherworking and leather armours
- Various bug fixes
- Implemented an extremely beautiful and big hearted Princess

This is an extremely tight schedule considering we have ~6 quests planned, which means almost 2 released per week! (each quest takes approximately 20 man hours to implement).

All in all a very busy and exciting month for us, see you all ingame!
Heres some screenshots of the woodcutting hamlet which was recently completed which includes a certain "establishment"

__MrMeeseeks Annalist once farming is released the journey of farmer meeseeks shall begin!

What We're Working On

Hegemon Owner posted Mar 18, 18

Hello everyone, 

Small update on what we're currently working on:

Builds wise we are sneaking time to work on Innsbruck here and there, we're glad to announce that Innsbruck Town Hall has been completed as well as a small section of the Inns River (where the Town Hall is).

We'll be working on various other structures in Innsbruck as well as new Alpine Hamlets at the same time as well as a very cool Monastry high up in the mountains where the monks farm their own hops and brew various alcohol! (We'll be adding more Alcohol into the game too)

Plugin wise heres a quick summary on what is getting completed late this weekend:

- Renting
- Rent Customization (Furniture/Decor)
- Custom Tablist (Displays your levels too)
- Sitting / Sleeping on things

Here are what we are working on this coming week:

- Tournament Arena
- Treasure Trails System
- Custom Equip Slots
- Toolbelt System
- Custom Enchants (eg chance to mine 2x the coal)
- Boss Summoning

Looking forward to lots of content next weekend!

Here are some more townhall screenshots:

Behind the Scenes - March

Hegemon Owner posted Mar 2, 18

Hello everyone!

Sorry for the delayed behind the scenes for this month but we wanted to get everything we wanted in, and everything we have planned confirmed before we announce them

First of all, yesterday we completed our world expansion, extending the world by an area of 1,000 x 2,000 blocks. The Alpine regions have been extended east-wards and the alps have also been extended on the southern part of the map, enlarging the valley for our first town build: Innsbruck.

World Expansion - Full Image

Above labelled are the currently planned settlements that and structures in this new area.
Here is a screen we took of Innsbruck now new building site's backdrop:

Expect more details of our build schedule and screenshots closer to the end of the month as there are still thousands of trees to plant (if interested in helping paste trees send us a ping no Discord!)

Content - March

We have lots of code planned for March and here are is the tentative schedule:

Week One:

- Rental System
- World Engine 2.0
- Trade Fixes
- Custom Equipment GUI
- Tool Belt

Week Two:

- Custom Enchants (eg Chance to mine an extra ore)
- Editing Rental Furniture
- Tournament Grounds

Week Three:

- Custom Tablist Displaying Skills
- Treasure Hunting

Week Foour:

- Custom Farming
- Big Farming Update (seeds, recipes and farm plots)
- Combat Overhaul (complete rebalance)

Looking forward to a productive month with you all!

Love is in the air

Hegemon Owner posted Feb 24, 18

Hello everyone!

Apologies for the delay but our Valentines event is finally online, there are 5 bonquets you can collect and these rewards will not be repeated in their current form! The event will be online this weekend and next weekend.

The quest can be started at (175, 72, 200) - Flower Girl and is repeatable while the event is on.
It is repeatable and which bonquet you recieve is completely randoml so it might take awhile to collect it all!

Heres some screenshots of the Bonquets:

2 bugs to fix before we open this weekend
i agree. you guys put in so much work for us <3
Just wanted to say I appreciate you guys working hard for us!
Jakub check discord daily
This week will be a weekday opening due to WE 2.0 delays
You do not have access to shout.
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