As part of the huge Combat Overhaul we have been working on, we have implemented our updated items and crafting system.
Certain items now can be crafted with random rolls between a pre-defined range, meaning grinding weapons and armours is less monotonous, based on the rolls the item could have a modifier such as Masterwork, Tempered, Balanced, Chipped, Rusted and Cracked for weapons, Lordly, Reinforced, Thick, Rusty, Battered and Cracked for armours, so that you can easily tell if an item is good or not.
You can deposit these items in bank, and choose to filter them based on a stat so you can find your swords easily! Check out the video below:
2 bugs to fix before we open this weekend