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Version 2.2.0

Hegemon Owner
Hegemon @ Hegemony
posted Oct 12, 18

Hello everyone!

We have an extremely busy 2 weeks coming up where the server will be under heavy development implementing features such as:

- Updating to 1.13
- Farming
- Bosses
- Tournaments
- Rentals
- Customizing Rentals
- Farming
- Overhaul of Tutorial
- Treasure Trials
- Custom Enchantments
- Complete Shop Balance
- Complete Mob Balance
- Huge Quest Updates

and more!

This version has been internally referred to as working version 2.2.0 and we will be pushing hard in these 2 weeks to finally polish and create content that our new code and backend infrastructure now supports!

A full changelog will be posted on release and to compensate the recent erratic weekend openings, the server will be open for 2 weeks instead of just weekends after launch.

Thanks to everyone who is supporting us on Patreon!

Behind the Scenes - October

Hegemon Owner
Hegemon @ Hegemony
posted Oct 2, 18

Hey everyone!

We've had a very productive month getting many mechanics complete which are now under testing before implementation as a game mechanic. Groups and ranks have been implemented and will be tested soon, quests to rank up will be implemented as soon as we get the quest system overhauled into the new system. 

The quest system overhaul unlocks a lot of power in terms of what mechanics we can offer, among which includes Treasure Trails, jobs and other clearer distinguishing of daily tasks from quests as well as a working quest journal. Once the objective system is done we will be very keen to test out abandoned vaults and their corresponding enchants which have all been coded and ready for implementation as a game mechanic.

The decay system implemented will allow certain rare items to decay such as ones with future enchants and also light sources such as torches to be able to be crafted and used.

The other major system that also has been recently complete is the farming system which will go undergo testing as soon as I return home from my holiday. This unlocks a lot of items and we will implement farmer peasants that drop a variety of farming items as well as farmers which you can pickpocket for rare seeds and other farming supplies.

A Champion summoning and combat mechanic is in the midst of being added. We will likely post a supplementary news post this month as I am currently away from home and it is not completely convenient to shoot videos, do screenshots.

See you soon!


Hegemon Owner
Hegemon @ Hegemony
posted Sep 20, 18

Hello everyone!

Our Patreon is now up and those that want to help contribute to server development can.

The project has had at least 35,000 man hours put into it with 25,000 of those hours being volunteer hours (including my time) and $40,000 USD put into the project. We have a large development team of coders, writers, artists and level designers and commission art assets, music or terrain from independent contractors and in the past this has all this has been paid for out of my income from my day job. However the team has now grown to a size and to a point where retaining talent is now beyond the means of my income.

Donations go completely and directly towards server development in roughly the following proportion:

  • Coding Features - 60%
  • Art/Music Assets - 30%
  • Level Design (World) - 10%

The reason why Level Design is so low is that it is a one off non-recurring cost once the world is painted (so don't sweat goody).

Behind the Scenes - September

Hegemon Owner
Hegemon @ Hegemony
posted Sep 8, 18

Hello everyone!

Sorry for the belated news update but we wanted to make sure there was considerable content ready before writing about what we have been working on and what we have planned for this month. Lets go through the very exciting game updates first!

We have begun work on the abandoned vaults system and most of the external code is now ready, we just need to polish some things and wait for our quest system rewrite (offers a lot more features and better GUI management of quests) before we start letting mobs in Europa drop "Tattered Maps" which will send those lucky enough to loot them on amazing adventures to find buried keys.

These keys can then be used on a corresponding abandoned vault that the original owner of the key has long since forgotten. Will you find some powerful weapons? Or precious treasure? Or some insanely valuable family heirlooms?

More news on this and custom durability, custom enchantments like "Chance to use 1 less coal when smelting" soon! (Also check out them sexy new menu icons)

We have almost finishing up polishing World Engine 2.0 and that means that advanced region customization, rentals and removal of barriers and implementing actual fool-proof region barriers!

Speaking of environmental things, our Ambience plugin is just about complete, if you logon, you will be pleased to hair our custom server OST playing. We will be integrating it into World Engine shortly in order to provide a seamless experience by dictating what locations and conditions must be fulfilled for certain pieces to play, as all these were composed with a location in a server and an activity in mind.

We are also working on making rental systems more robust by limiting how much of each property you can rent at once based on your ranking and quest state. Customization of furnitures and creating workbenches will be online shortly as well, as a side effect of this, you will only be allowed to use furnaces that are public or owned by you to cook your food. To compensate, we will be implementing firemaking and cooking food on open fires.

Builds wise we are going extremely well, with 3 more structures in Innsbruck complete, reimplementation of the Bank of Innsbruck (it also got spruced up to better match nearby structures) and the implementation of Hofkirche.

We plan on starting on a huge building spree in Innsbruck based on the following plan, to get the central commercial district at least 30% complete:

All in all, a very action packed and productive first week of September. For the remainder of the month we plan on the following features:

- New combat formulas implemented
- Quest system update
- Rental customization
- Abandoned Vaults and Treasure Keys
- Construction of Innsbruck
- Custom enchatns and durability
- Construction of a Monastary (on the Alpine hills)
- One new Hamlet
- Various new mobs, shops and NPCs

Looking forward to a productive September!

Behind the Scenes - August

Hegemon Owner
Hegemon @ Hegemony
posted Aug 1, 18

This month we're mainly focusing on two things:

- Improving backend systems for more optimizations and features 
- Updating everything to 1.13

Lots of behind the scenes backend stuff that will not translate to gameplay in the short term but very worth doing.

We are also making good progress on Innsbruck with the addition of several new merchant houses as well as preparation of integrating the Bank and the Church from the previous Innsbruck design into the current design, lots of construction work coming!

Hope everyone is having a great summer break!

2 bugs to fix before we open this weekend
i agree. you guys put in so much work for us <3
Just wanted to say I appreciate you guys working hard for us!
Jakub check discord daily
This week will be a weekday opening due to WE 2.0 delays
You do not have access to shout.
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