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Behind the Scenes - November

Hegemon Ownero
Hegemon @ Hegemony
posted Nov 5, 18

Hey everyone!

Sorry for the late post, this actually wasn't planned this time but things have been so hectic with updates and new features as well as project management it completely slipped my mind we entered a new month.

Shameless advertisement first of all, for the price of 1 - 2 coffees per week, you could really support our development by subscribing using the $20 option / month (plus a nifty Discord tag)! We post exactly every month what your contribution is spent on so you know how you are directly assisting with the development! 

Patreon Link:

There is a stretch goal which once reached will result in us streaming development every weekend for several hours! Immediate goals would be to basically get a full time artist to work on skins, armour assets and textures.

But this has worked out quite well for us considering that we had an open weekend last weekend to give everyone a sneak peek of incoming 2.2.0 features. Everyone that made it had great fun beating (or dying) to the boss and playing around with rusty keys for opening abandoned vaults with!

The boss was balanced using our new combat formula, and all the mobs will be balanced and implemented using the new formula by next weekend. The formula is much more robust and even low levels stand a chance of hitting the boss and the boss being able to make his way through even tougher armour rather than a complete mitigation. The kill time took approximately 12 minutes which is also an ideal time frame for an instance or boss based activity, all in all we are very pleased how this turned out and the fight will not need rebalancing.

Valuable feedback including giving the boss more skills and that is indeed our plan, starting with simple things like chance to do AOE attacks, or do knockbacks with future bosses potentially able to stun you, poison you or cause bleeding.

For Ser Prised we will be adding a sweep attack for him which deals AOE damage, this should be in within 2 weeks time. Other bosses we plan on adding for 2.2.0 will utilize things such as poison, knockback and more!

Heres a more detailed video below on the process:

This last month we also introduced crafting grid recipes which is akin to "use item with item" and will serve as the basis of many recipes that do not need crafting stations. We also released the much anticipated custom enchants system and many of those that turned up for the boss fight managed to loot a mould that uses less coal.

You will be able to get these custom enchant items amongst other goodies from abandoned vaults, bosses and in the future instances. Here is a short video demonstrating the system as well as dynamic lighting:

Durabiliy is also now a thing for custom enchantment items, we are planning to extend this to weapons and armours (but not normal tools) to increase economy supply and demand mechanics.

Instead of listing what we plan on doing this month in our Behind the Scenes like we traditionally do, this month's plan will be in a 2.2.0 version changelog/update that will be within the coming two weeks. 

Stay tuned!

Weekend Plan

Hegemon Ownero
Hegemon @ Hegemony
posted Nov 1, 18

Hello everyone!

1.13 is steaming along successfully and we should be done at the end of this weekend, but instead of closing and not opening again, we'll open this weekend and give everyone a chance to gather gear, level up before allowing the testing of a boss fight and custom enchantments feature.

Check Discord announcements for exact times!
(Server is still on 1.12.2 for this weekend)

2.2.0 Development Update

Hegemon Ownero
Hegemon @ Hegemony
posted Oct 26, 18

Hey all!

As you can all see from the changelogs we are making very impressive progress with 2.2.0. However due to the complexity of updating to 1.13 where much of Minecraft base code has changed, we need another 1 - 2 weeks in order to complete it.

Opening up in weekend would distract resources from getting 2.2.0 ready which is why there will not be an opening this weekend.

However we WILL be opening for 1 hour or so and would invite anyone interested to participate in a boss fight for video purposes, giving you a chance to experience boss summoning and boss combat!

Just hit love on the relevant announcement in discord to register your interest and a time will be announced sometime soon!

Version 2.2.0

Hegemon Ownero
Hegemon @ Hegemony
posted Oct 12, 18

Hello everyone!

We have an extremely busy 2 weeks coming up where the server will be under heavy development implementing features such as:

- Updating to 1.13
- Farming
- Bosses
- Tournaments
- Rentals
- Customizing Rentals
- Farming
- Overhaul of Tutorial
- Treasure Trials
- Custom Enchantments
- Complete Shop Balance
- Complete Mob Balance
- Huge Quest Updates

and more!

This version has been internally referred to as working version 2.2.0 and we will be pushing hard in these 2 weeks to finally polish and create content that our new code and backend infrastructure now supports!

A full changelog will be posted on release and to compensate the recent erratic weekend openings, the server will be open for 2 weeks instead of just weekends after launch.

Thanks to everyone who is supporting us on Patreon!

Behind the Scenes - October

Hegemon Ownero
Hegemon @ Hegemony
posted Oct 2, 18

Hey everyone!

We've had a very productive month getting many mechanics complete which are now under testing before implementation as a game mechanic. Groups and ranks have been implemented and will be tested soon, quests to rank up will be implemented as soon as we get the quest system overhauled into the new system. 

The quest system overhaul unlocks a lot of power in terms of what mechanics we can offer, among which includes Treasure Trails, jobs and other clearer distinguishing of daily tasks from quests as well as a working quest journal. Once the objective system is done we will be very keen to test out abandoned vaults and their corresponding enchants which have all been coded and ready for implementation as a game mechanic.

The decay system implemented will allow certain rare items to decay such as ones with future enchants and also light sources such as torches to be able to be crafted and used.

The other major system that also has been recently complete is the farming system which will go undergo testing as soon as I return home from my holiday. This unlocks a lot of items and we will implement farmer peasants that drop a variety of farming items as well as farmers which you can pickpocket for rare seeds and other farming supplies.

A Champion summoning and combat mechanic is in the midst of being added. We will likely post a supplementary news post this month as I am currently away from home and it is not completely convenient to shoot videos, do screenshots.

See you soon!

2 bugs to fix before we open this weekend
i agree. you guys put in so much work for us <3
Just wanted to say I appreciate you guys working hard for us!
Jakub check discord daily
This week will be a weekday opening due to WE 2.0 delays
You do not have access to shout.
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