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Development Plan

Hegemon Ownero posted Jun 9, 18

Hello folks, this is going to be a long post, so long that it would be more fitting as this month's Behind the Scenes post.

As you all know in the last few weeks we have been working extremely hard to completely rewrite the way NPCs are handled, from how they are created, their animations, their pathing, their AI, the way we apply apperances, their display names and such were completely overhauled and had to be tied into all our existing custom features (which is the difficult bit).

We're happy to announce that this is finally finished! All bugs are sorted and now we are moving onto new features. As you all know the first step of combat overhaul has been complete with weapon stats completely changed and also lots of things optimized quality of life wise, with weapon reach and such greatly buffed, attack speeds increased for more action paced combat and most recently weapons having different rolls, which makes weaponsmithing and armoursmithing much more interesting!

The next step is the following (quite a large task as well)
- Hitsplats to show your damage
- Displaying recently hit mob's life
- Boss fights
- Implementing the new formulas on live
- Rebalancing mob stats according to new formulas
- Creation of tonnes more mobs

This also includes our plan to make the Tournament Grounds up and running we have aproximately 10% of the skins required for that area complete.

More details on this game mechanic to come soon, heres a sneak peek of one of the tournament champions that you will be able to summon and challenge (for great prizes, cluescrolls and decorative armour sets)!

Another major update for this month will be the custom equipment, custom enchant and abandoned vaults system. Custom equipment allows equipping more things beyond vanilla, such as gloves (recipes to be released soon), amulets, rings, trinkets and of course the toolbelt.

Custom enchantments are things such as "1% chance to mine double the ore", "3% chance to snatch the bait off the fish", "1% chance to use less coal in smelting" and so on. These can be found as rare drops or rewards for the abandoned vault system.

Abandoned vaults will be a new system, where through combat, fishing and pickpocketing you can recieve "Clue Scrolls" which lead to where a NPC has hidden a key to a bank vault they own. You will be able to open these at any bank and recieve awesome prizes such as money, materials, items, gear and of course items with the new custom enchant on them.

Thanks everyone for your continued support!

Heres a video on when the Hegemony was just in the prototyping stage and we were using completely public plugins and were just starting on prototyping the custom items system - so way before even when the server was only just a furnace, and we would only open for short tours where we would spawn in some custom items like fruit one week, meat the next:

Behind the Scenes - June

Hegemon Ownero posted Jun 1, 18

Brief news this month, we're mainly working on the following:

- Complete overhaul of AI for mobs and NPCs
- Custom Equip System
- Abandoned Vaults (Treasure Trails)
- Custom Enchants
- Building a Monastary

Lots of exciting stuff coming! Expect more substancial news in the coming days and this behind the scenes post as just a quick filler.

Crafting Rolls

Hegemon Ownero posted May 18, 18

As part of the huge Combat Overhaul we have been working on, we have implemented our updated items and crafting system.

Certain items now can be crafted with random rolls between a pre-defined range, meaning grinding weapons and armours is less monotonous, based on the rolls the item could have a modifier such as Masterwork, Tempered, Balanced, Chipped, Rusted and Cracked for weapons, Lordly, Reinforced, Thick, Rusty, Battered and Cracked for armours, so that you can easily tell if an item is good or not.

You can deposit these items in bank, and choose to filter them based on a stat so you can find your swords easily! Check out the video below:

Mid-May News Update

Hegemon Ownero posted May 12, 18

Hey guys!

We just finished converting all the weapons and armours into the new system, however we wanted to wait to open next week where we can be sure all the new features and in properly and fully tested before doing weekly updates again, this marks the last step towards 2.0 production version of the server and we will be beginning some really cool stuff soon!

A video on the new combat, crafting, armour rolls system will be released in a couple of days, stay tuned!

Development Weekend

Hegemon Ownero posted May 4, 18

Hey guys,

We're still working on rolling out Items 2.0, a few minor bugs to fix now and integration with existing plugins which is 2-3 hours more work. We're also going to be rolling out Combat 2.0 but we're going to take the weekend to do this. This means that there will be no playtesting this weekend.

Instead next weekend you will all have the following to look forward to:

- Custom Equip Slots
- Tool Belts
- Rebalanced Combat
- Rolls on Items
- Customizing Rental Furniture
- Pickpocket and Drops fleshed out

Looking forward to seeing everyone trying these new features!

2 bugs to fix before we open this weekend
i agree. you guys put in so much work for us <3
Just wanted to say I appreciate you guys working hard for us!
Jakub check discord daily
This week will be a weekday opening due to WE 2.0 delays
You do not have access to shout.
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