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Hochhügel Village

Hegemon Owner posted Feb 9, 18

Hochhügel Village is the latest village we have completed, here is an overdue timelapse! The village was built in a record 3 days (Farming Village took 3months for example).

The village mainly relies on income from pelts, hides and leather goods, being high in the alps, this plateau village has a very harsh temperature. If it weren't for the tavern few would brave the miserable conditions for a chance at riches through hunting and trapping animals.

The surrounding hills are filled with wild animals with valuable pelts...should you be strong enough to tackle them and include:

- Alpine Martens
- Alpine Lynx
- Alpine Wolf
- Ibex

Surrounding Hamlets such as a cheese making hamlet eck out a survival in these otherwise barren hills.
(NPCs will be added for this area shortly).

Valentines Bonquet

Hegemon Owner posted Feb 4, 18

We haven't done a seasonal event since Easter 2017, so this year we are going to do a valentine event and heres a quick preview of one of the rewards you can get! 

(Good way to woo your future wife as this 2018 one will be a legacy item)

We'll be posting a build timelapse later today of our latest village: Höchhugel Village

Behind the Scenes - February

Hegemon Owner posted Jan 29, 18

Boy oh boy, where to start with this Behind the Scenes, so much has happened in the past month development and content wise...maybe I should start with my favourite picture from January, none other than these two lovebirds, floating gently down the stream:

Okay now that important picture is out of the way, this previous month has been great for development and players alike a quick recap on updates: 

- Implemented our first ever quest: Steward's Assistant
A very fun, easy and interesting introductory quest, we decided to give it a daily rewards component that rewards players based on their cooking level, at higher cooking levels the rewards are themed, my personal favourite is the dessert themed daily reward which offers various sweetners and fruits!

- Re-implemented many mobs such as hares, marmots, alpine wolves, militia, chickens and more. This gave players incentive to grind and it was great seeing players work together to make most efficient use of resources

- Implemented boats (for the two lovebirds)

- Implemented butcher, seasoning stall shops, implemented salt mine and rebalanced many of the existing shops to provide a wider range of products.

- Tonnes of new NPCs: General Store, Barmaid, Gräffin, Steward and more - Schönsee Village is becoming livelier by the day!

- Implemented a much smoother bank allowing unlocking of more vault and upgrading to premium vaults, as well as a new way to store and withdraw guldens from the bank.

- Implemented fur based armours which provide decent protection and the boots providing movespeed bonus

- Constructed a very large new area, Alpine Pass, Alpine Crossing, Höchhugel Village (our 4th village) and a Cheese making Hamlet and other minor incremental environmental updates to existing areas such as pathing and such.

What we have planned:

This month we have a lot of content planned that we want to implement by the middle of the month:

- Citizenry 2.0 (will allow much more functionality)
- World Engine 2.0 - more resources, ability to rent houses
- Potion Recipes
- Boars, Ibex and Cows
- Leatherworking Recipes
- Improving Smithing
- Humanoid mobs dropping/stealable Guldens
- 3 new quests including a rankup quest
- 2 bank quests
- Filling Lauterbrunnen with NPCs
- Valentines event (more details to come)
- GUI improvements
- Implementation of custom icons for full texture pack
- 3D model for Valentine collectible item
- 4 new cheeses
- More shops
- More NPCs

A big welcome also to:
Kevin (Developer), Kuso (2D Artist), Bhunaboy (2D/3D Artist), muggleworthy (2D Artist). All these are critical roles that will allow us to push out a lot more content this month, our previous bottleneck was skins. (We're hiring: Coders, Writers, 2D Artists)

Our playercount and average playtime is also up due to the addition of new content!
Also welcome to our newest addicts: ExtinctionBomb and Elemental! 

- Builds wise we are returning our focus to the farming village and finishing off what would originally be our 4th village but will be our 5th village, and NPCs for that area the resources unlocked would be:

- Various vegetables
- Fruits
- Ducks
- Cows
- Dairy
- Honey
- Grains
- Hops (Brewing)
- Pottery
- Glassware
- Flowers
- Potions
- Lumber

Also of note is this area will have a painter that will sell decorative custom paintings that you can place in your rentals.

Also welcome back Jade & __MrMeeseeks! (Server's resident farmer)

Other Announcements

As some of you know this month has been tough personally (which is also probably why a lot of content got done), I would like to express my appreciation for a long time friend who also played on this server for being here during this tough period and extremely grateful for encouraging me to get to know a special someone.

To that special someone, I would like to say that there is justice in life, it takes and it gives, that even in moments as dark as the underworld, there is still light, that there is a silver lining to all things. All the negative thoughts and emotions that consumed me, suicided themselves in your wondrous presence. So even if ragnarok comes, even if the world is consumed with war, be it civil or martial, you have usherred in an age of unparelled happiness.

I do not know what paths we will walk, but I do know, that you are my

Aquagamer17 Whos that sexy guy floating in the boat.

Server Development Weekend

Hegemon Owner posted Jan 5, 18

This weekend, we will not be opening up in order to finish up the Alpine Plateau Village before showing the whole thing to everyone.

We recently added:

- Alpine Pass
- Alpine Crossing
- Wolves
- Cheese Making Hamlet

Here are some screens to tide you guys over for this weekend of the work in progress:

Behind the Scenes - January

Hegemon Owner posted Dec 30, 17

Seems just like yesterday we wished everyone a happy new year in a Behind the Scenes post, we've come a long way, one year ago we were just starting to work on our custom currency system with custom models based on stacksize.

What we have planned for this January is mainly still backend stuff such as creating our own mob AI and animations, creating our own regioning and region protecting system, which then can be made into nifty features such as:

- Different resources for the same block depending on region (eg Wheat can be Barley)
- Much smoother NPC behaviour and interactions
- Renting

It also paves the way for us to implement our Companions, Mounts and Fief system. So all in all lots to come!
In the previous few days we have implemented the following:

- Salt can now be mined
- Chickens Implemented
- Chickens lag eggs
- Marmots reimplemented
- Seasoning Stall, Butcher, Pelt Trader shops implemented
- Overhauled bank

We'll be adding the following content this month also:

- Fur based armour
- Boots (boost movespeed)
- Fur armour custom textures
- Hares
- Militia as well as 5-10 other types of humanoid mobs
- Leatherworking Recipes
- Potion Recipes
- Gem Trader
- Travelling Merchant
- Bank Vault unlocking quests

We plan on having the village at Lake Schonsee completely filled with spawns and NPCs, we're currently about 4-5 skins away from doing so.

To be more newcomer friendly we will be making signposts and more paths between settlements!

Looking forward to another great year with everyone!


Aquagamer17 Gunna be a great update!! I am very excited.
Looks promising, keep it up!
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